Andrea Gallidabino, Cesare Pautasso, Ville Ilvonen, Tommi Mikkonen, Kari Systä, Jari-Pekka Voutilainen, Antero Taivalsaari
13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy
April 2016
Abstract
The liquid metaphor refers to software that operates seamlessly across multiple devices owned by one or multiple users. Liquid software architectures can dynamically deploy and redeploy stateful software components and transparently adapt them to the capabilities of heterogeneous target devices. The key design goal in liquid software development is to minimize the efforts that are related to multiple device ownership (e.g., installation, synchronization and general maintenance of personal computers, smartphones, tablets, home displays, cars and wearable devices), while keeping the users in full control of their devices, applications and data. In this paper we present a design space for liquid software, categorizing and discussing the most important architectural issues and alternatives. These alternatives represent relevant capabilities offered by emerging technologies and deployment platforms that are then positioned and compared within the design space presented in the paper.
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PDF: ▼liquidjs-WICSA2016.pdf (184KB)
Citation
- Andrea Gallidabino, Cesare Pautasso, Ville Ilvonen, Tommi Mikkonen, Kari Systä, Jari-Pekka Voutilainen, Antero Taivalsaari, On the Architecture of Liquid Software: Technology Alternatives and Design Space, Proc. of the 13th Working IEEE/IFIP Conference on Software Architecture (WICSA 2016), Venice, Italy, April 2016